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Related Concept Videos

Ankle Joint01:10

Ankle Joint

The ankle is formed by the talocrural joint (crural = leg). It consists of the articulations between the talus bone of the foot and the distal ends of the tibia and fibula of the leg. The superior aspect of the talus bone is square-shaped and has three areas of articulation. The top of the talus articulates with the inferior tibia. This is the portion of the ankle joint that carries the body weight between the leg and foot. The sides of the talus are firmly held in position by the articulations...
Development of the Limb Synovial Joints01:07

Development of the Limb Synovial Joints

Joints form during embryonic development in conjunction with the formation and growth of the associated bones. The embryonic tissue that gives rise to all bones, cartilage, and connective tissues of the body is called mesenchyme.
The mesenchymal stem cells differentiate into chondrocytes that form the hyaline cartilage, and later the cartilaginous model of the bone. This model further transforms into a bone. This process is known as endochondral ossification.
During development, the limbs...

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Related Experiment Video

Updated: Jul 18, 2026

Oscillation and Reaction Board Techniques for Estimating Inertial Properties of a Below-knee Prosthesis
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Shared Autonomy Locomotion Synthesis With a Virtual Powered Prosthetic Ankle.

Balint K Hodossy, Dario Farina

    IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society
    |November 28, 2023
    PubMed
    Summary

    This study introduces a virtual environment for testing robotic prosthetics, using AI to simulate user movement and improve prosthetic control. The system enhances walking stability and reduces tripping for users of powered prosthetic legs.

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    Area of Science:

    • Robotics
    • Artificial Intelligence
    • Biomechanics

    Background:

    • Virtual environments offer safe testing for wearable robotic devices.
    • Simulating walking requires modeling both hardware and user interaction.
    • Predictive locomotion synthesizers generate virtual user movements for device evaluation.

    Purpose of the Study:

    • To implement a Deep Reinforcement Learning (DRL) controller for a powered prosthetic leg within a shared autonomy framework.
    • To simulate a Human-Machine Interface (HMI) using continuous user intent representation for prosthetic control.
    • To evaluate the controller's effectiveness in non-steady state walking scenarios.

    Main Methods:

    • Implemented a DRL-based motion controller in the MuJoCo physics engine.
    • Shared control autonomy between a simulated human user and the active prosthesis policy.
    • Utilized a data-driven, continuous representation of user intent to drive the HMI.
    • Tested the system in simulated non-steady state walking conditions.

    Main Results:

    • The DRL agent produced realistic torque profiles and ground reaction forces without explicit optimization.
    • Continuous user intent representation reduced compensatory gait patterns.
    • The rate of simulated tripping was halved with the proposed intent representation.
    • Co-adaptation between user and prosthesis emerged as a training challenge.

    Conclusions:

    • The developed framework enables effective training and evaluation of prosthetic controllers in virtual environments.
    • Continuous user intent representation improves prosthetic control and user stability.
    • The approach facilitates the transition of advanced prosthetic controllers from simulation to real-world application.