Related Experiment Video
Updated: Jul 9, 2025

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
Published on: January 26, 2024
Prioritized experience replay in path planning via multi-dimensional transition priority fusion
Nuo Cheng1, Peng Wang1,2, Guangyuan Zhang1
1School of Information Science and Electrical Engineering, Shandong Jiaotong University, Jinan, Shandong, China.
Introduction:
Deep deterministic policy gradient (DDPG)-based path planning algorithms for intelligent robots struggle to discern the value of experience transitions during training due to their reliance on a random experience replay. This can lead to inappropriate sampling of experience transitions and overemphasis on edge experience transitions. As a result, the algorithm's convergence becomes slower, and the success rate of path planning diminishes.
Methods:
We comprehensively examines the impacts of immediate reward, temporal-difference error (TD-error), and Actor network loss function on the training process. It calculates experience transition priorities based on these three factors. Subsequently, using information entropy as a weight, the three calculated priorities are merged to determine the final priority of the experience transition. In addition, we introduce a method for adaptively adjusting the priority of positive experience transitions to focus on positive experience transitions and maintain a balanced distribution. Finally, the sampling probability of each experience transition is derived from its respective priority.
Results:
The experimental results showed that the test time of our method is shorter than that of PER algorithm, and the number of collisions with obstacles is less. It indicated that the determined experience transition priority accurately gauges the significance of distinct experience transitions for path planning algorithm training.
Discussion:
This method enhances the utilization rate of transition conversion and the convergence speed of the algorithm and also improves the success rate of path planning.
More Related Videos
05:50Two Different Real-Time Place Preference Paradigms Using Optogenetics within the Ventral Tegmental Area of the Mouse
Published on: February 12, 2020
09:46MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
Published on: May 10, 2012
Related Concept Videos
Collisions in Multiple Dimensions: Problem Solving
A small car of mass 1,200 kg traveling east at 60 km/h collides at an intersection with a truck of mass 3,000 kg traveling due north at 40 km/h. The two vehicles are locked together. What is the...
Collisions in Multiple Dimensions: Introduction
Propagation of Action Potentials
Neurons (nerve cells) have a resting membrane potential, with a slightly negative charge inside compared to outside. This is maintained by ion channels, such as sodium (Na+) and potassium (K+) channels, which control the flow of ions. When a stimulus, like a touch or a signal from another neuron, triggers the neuron, sodium channels open, allowing sodium ions to...
Woodward–Hoffmann Selection Rules and Microscopic Reversibility
Prismatic Beams: Problem Solving
The design begins with analyzing the beam as a free body to identify moments and force balances, thereby determining support reactions. Next, the...
Planar Rigid-Body Motion
Planar motion is typically divided into three distinct categories. The first is rectilinear translation, demonstrated by a subway train that moves along...