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Online Explorative Study on the Learning Uses of Virtual Reality Among Early Adopters
Published on: November 22, 2019
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Exploring EFL learners' acceptance and cognitive absorption at VR-Based language learning: A survey and experimental
1Professor, Graduate Institute of Hospitality Management National Kaohsiung University of Hospitality and Tourism, No. 1, Song-he Rd., Hsiao-kang District, Kaohsiung City, Taiwan.
Heliyon
|February 6, 2024
Summary
Virtual Reality (VR) enhances English learning for EFL students by increasing immersion and cognitive absorption. VR use positively impacts behavioral intention, leading to better content retention in virtual environments.
Area of Science:
- Educational Technology
- Applied Linguistics
- Human-Computer Interaction
Background:
- English as a Foreign Language (EFL) learning presents unique challenges.
- Virtual Reality (VR) offers immersive environments with potential benefits for language acquisition.
- Understanding learner motivation and cognitive processes in VR is crucial for effective implementation.
Purpose of the Study:
- To investigate the applicability and effectiveness of VR-based language learning for EFL students.
- To examine the relationship between cognitive absorption, behavioral intention, and immersion in VR language learning.
- To compare learning outcomes and cognitive absorption in VR versus non-VR settings.
Main Methods:
- An online survey utilizing the Hedonic Motivation System Adoption Model (HMSAM) with 230 EFL learners.
- Statistical analysis of survey data to determine structural relationships between constructs.
- A within-subject neurophysiological experiment with 33 EFL learners comparing VR and non-VR learning environments.
Main Results:
- Most HMSAM constructs, including perceived ease of use, usefulness, curiosity, joy, control, behavioral intention, and immersion, were significantly associated.
- VR immersion positively influenced EFL learners' behavioral intention to use VR for English.
- Curiosity was not a significant predictor of immersion.
- VR significantly increased cognitive absorption and improved content retention compared to non-VR settings.
Conclusions:
- VR technology is applicable and beneficial for EFL language learning, enhancing immersion and cognitive engagement.
- Learner perceptions of ease of use, usefulness, and enjoyment, alongside immersion, drive behavioral intention in VR language learning.
- VR-based learning environments lead to superior learning outcomes and memory retention in EFL contexts.
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