Related Experiment Video
Updated: Jun 19, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Participatory Development of a Virtual Reality Exercise Program for People with Chronic Pain
Sella A Provan1,2, Sigbjørn Litleskare1, Ole Einar Flaten3
1Department of Public Health and Sport Sciences, Faculty of Social and Health Sciences, Inland Norway University of Applied Sciences, Elverum, Norway.
Including end-users early in research planning for virtual reality (VR) interventions for chronic pain improves study design. This participatory approach ensures VR exercise and mindfulness programs meet patient needs effectively.
Area of Science:
- Rehabilitation Medicine
- Human-Computer Interaction
- Digital Health
Background:
- Chronic musculoskeletal pain affects millions globally, necessitating innovative treatment approaches.
- Virtual reality (VR) offers a promising avenue for developing engaging exercise and mindfulness interventions.
- Current VR intervention design may not fully incorporate end-user perspectives, potentially limiting effectiveness.
Purpose of the Study:
- To describe how a participatory process influenced the design of a VR-guided intervention study for chronic musculoskeletal pain.
- To advocate for the early inclusion of end-users in the planning stages of VR research.
- To illustrate the impact of end-user involvement on study parameters.
Main Methods:
- A multidisciplinary workshop convened end-user representatives, researchers, clinicians, and VR developers.
- The workshop focused on designing a randomized study and a VR-guided intervention for chronic pain.
- A participatory approach was employed to gather input and facilitate collaborative design.
Main Results:
- The participatory process led to significant modifications in the original study design.
- Changes were implemented in experimental design, intervention duration, VR content, and delivery methods.
- End-user input directly shaped the final study protocol and intervention characteristics.
Conclusions:
- Early and meaningful engagement with end-users is crucial for optimizing VR intervention research.
- Participatory design processes enhance the relevance and potential efficacy of VR interventions for chronic pain.
- This case study underscores the value of collaborative research in developing patient-centered digital health solutions.
More Related Videos
07:35Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
Published on: December 29, 2023
05:54A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
Published on: May 16, 2025