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Published on: January 29, 2020
An appraisal-based chain-of-emotion architecture for affective language model game agents
Maximilian Croissant1, Madeleine Frister1, Guy Schofield2
1Department of Computer Science, University of York, York, North Yorkshire, United Kingdom.
This study shows large language models (LLMs) can simulate human emotions in digital agents. A new Chain-of-Emotion architecture improved emotion simulation in video games, outperforming other LLM approaches.
Area of Science:
- Artificial Intelligence
- Cognitive Science
- Human-Computer Interaction
Background:
- Developing believable and interactive digital artificial agents is a growing research area.
- Simulating human emotions in artificial agents faces significant theoretical and technical challenges.
- Large language models (LLMs) offer potential solutions by leveraging common patterns in situational appraisal.
Purpose of the Study:
- To test the capability of LLMs in solving emotional intelligence tasks.
- To evaluate the effectiveness of LLMs in simulating emotions in digital agents.
- To introduce and assess a novel Chain-of-Emotion architecture for emotion simulation in video games.
Main Methods:
- Three empirical experiments were conducted to assess LLM performance.
- A new Chain-of-Emotion architecture was developed, grounded in psychological appraisal theory.
- LLM architectures were compared using user experience and content analysis metrics.
Main Results:
- LLMs demonstrated capabilities in emotional intelligence tasks and emotion simulation.
- The Chain-of-Emotion architecture outperformed control LLM architectures.
- Significant improvements were observed in user experience and content analysis.
Conclusions:
- LLMs show promise for creating more natural and interactive digital artificial agents.
- The Chain-of-Emotion architecture provides a viable method for affective agent development.
- This research offers foundational evidence for constructing and testing affective agents based on cognitive processes within LLMs.
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