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Developing a Motion Sensor-Based Game to Support Frozen Shoulder Rehabilitation in Older Adults through a
Kun-Lin Wu1, Yu-Han Wang2, Yung-Chun Hsu1
1Rehabilitation Department, Tungs' Taichung MetroHarbor Hospital, Taichung City, Taiwan.
Games for Health Journal
|June 27, 2024
Summary
This study developed a serious game for frozen shoulder physical therapy using participatory design. The game improved shoulder mobility and reduced pain, highlighting the value of user-centered approaches in rehabilitation.
Area of Science:
- Rehabilitation Medicine
- Game Design
- Human-Computer Interaction
Background:
- Limited use of participatory design in developing serious games for physical therapy.
- Need for user-centered approaches to enhance rehabilitation game effectiveness.
Purpose of the Study:
- To develop a serious game prototype for frozen shoulder rehabilitation through an iterative participatory design process.
- To evaluate the effectiveness and user experience of the prototype game.
Main Methods:
- Iterative participatory design involving patients, health professionals, game designers, and researchers.
- Interviews to gather user needs and medical requirements.
- A case study with one patient using a Kinect-based prototype game.
Main Results:
- The prototype game led to enhanced shoulder mobility and reduced pain intensity in the case study participant.
- No significant improvement was observed in health-related quality of life.
- The participant reported a positive experience with the game.
Conclusions:
- Involving diverse stakeholders is crucial for creating effective, user-centric serious games for rehabilitation.
- The participatory approach shows potential for improving user experience and rehabilitation outcomes.

