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Published on: August 4, 2022
Perceptual plausibility of exaggerated realistic motion
Filipp Schmidt1, Laura Noejovich2, George Chakalos2
1Justus Liebig University Giessen, Germany; Center for Mind, Brain and Behavior (CMBB), Universities of Marburg, Giessen, and Darmstadt, Germany.
Exaggeration in animation, like squash and stretch, makes bouncing balls appear more lively. This technique helps bridge the uncanny valley, making artificial motion seem more plausible and less unsettling.
Area of Science:
- * Cognitive Science
- * Computer Graphics
- * Perception
Background:
- * The fine arts utilize informal heuristic practices, such as exaggeration, to enhance the perception of liveliness in subjects.
- * Exaggeration can mitigate the uncanny effect associated with artificial motion, particularly for inanimate objects.
Purpose of the Study:
- * To experimentally investigate the impact of exaggeration on the phenomenological perception of animated objects.
- * To determine the extent to which exaggeration influences the perceived plausibility of bouncing ball animations.
Main Methods:
- * A physically plausible bouncing ball model was developed, incorporating the "squash and stretch" exaggeration technique.
- * Systematic parameterizations of exaggeration were applied to create various animation conditions.
- * Human observers rated the plausibility of animated balls across different rendering styles and levels of exaggeration.
Main Results:
- * Small amounts of exaggeration were perceived as equally plausible as veridical motion.
- * Observers tolerated significant exaggeration, especially when the object type was unspecified.
- * Specifying object type narrowed the acceptable range of exaggeration but still allowed for physically impossible levels.
Conclusions:
- * Exaggeration, specifically "squash and stretch," enhances the perceived liveliness and plausibility of animated objects.
- * This technique effectively bridges the "uncanny valley" for artificial depictions of physical reality.
- * Perceptual tolerance for exaggeration is substantial, influenced by object identification and rendering context.
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