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Classification of Internal and External Distractions in an Educational VR Environment Using Multimodal Features.

Sarker M Asish, Arun K Kulshreshth, Christoph W Borst

    IEEE Transactions on Visualization and Computer Graphics
    |September 10, 2024
    PubMed
    Summary
    This summary is machine-generated.

    This study used eye tracking and EEG data to detect internal and external distractions in virtual reality (VR) classrooms. The Random Forest model achieved over 83% accuracy, identifying key brain regions and eye-tracking features related to distraction.

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    Area of Science:

    • Educational Technology
    • Neuroscience
    • Human-Computer Interaction

    Background:

    • Virtual reality (VR) offers potential for enhanced student engagement and memory retention.
    • Distraction, both internal and external, poses a significant challenge to learning in VR environments.
    • Single-modal features are insufficient for accurately detecting diverse distractions due to individual variability.

    Purpose of the Study:

    • To investigate the effectiveness of multi-modal features (eye tracking and EEG) for classifying internal and external distractions in an educational VR setting.
    • To compare the performance of various machine learning models in detecting these distractions.
    • To identify crucial features contributing to distraction detection.

    Main Methods:

    • An educational VR environment was established for multi-modal data collection (eye tracking and EEG).
    • Machine learning models including kNN, Random Forest (RF), 1D-CNN-LSTM, and 2D-CNN were implemented.
    • Models were evaluated using cross-subject, cross-session, and gender-based grouping tests.

    Main Results:

    • The Random Forest classifier demonstrated the highest accuracy, exceeding 83% in cross-subject tests.
    • Cross-session accuracy ranged from 68% to 78%, while gender-based grouping achieved approximately 90% accuracy.
    • SHAP analysis highlighted the importance of occipital and prefrontal brain regions, gaze angle, gaze origin, and head rotation in distraction detection.

    Conclusions:

    • Multi-modal data fusion, particularly with eye tracking and EEG, is effective for classifying distractions in educational VR.
    • The Random Forest model shows strong performance in identifying student distraction states.
    • Understanding the contribution of specific neurophysiological and eye-movement features can inform the design of more engaging and less distracting VR learning experiences.