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Gesture2Text: A Generalizable Decoder for Word-Gesture Keyboards in XR Through Trajectory Coarse Discretization and
IEEE Transactions on Visualization and Computer Graphics
|September 16, 2024
Summary
A new pre-trained neural decoder improves word-gesture keyboard (WGK) accuracy in Extended Reality (XR) by 37.2% over SHARK2. This generalizable decoder offers high accuracy with a small, real-time-operable model.
Area of Science:
- Human-Computer Interaction
- Virtual and Augmented Reality
- Machine Learning
Background:
- Word-gesture keyboards (WGK) are key interactions in Extended Reality (XR), but decoding word-gesture trajectories is complex due to diverse interaction modes and data patterns.
- Template-matching methods like SHARK2 are common but struggle with noisy trajectories, while conventional neural decoders require extensive data and expertise.
- Existing methods face challenges in accuracy, data requirements, and implementation complexity for WGK systems.
Purpose of the Study:
- To develop a novel, generalizable neural decoder for WGK systems that combines ease of implementation with high decoding accuracy.
- To address the limitations of existing template-matching and neural-network-based decoders for WGK trajectory decoding.
- To create a ready-to-use WGK decoder applicable across various XR environments and interaction types.
Main Methods:
- Proposed a generalizable neural decoder enabled by pre-training on large-scale, coarsely discretized word-gesture trajectories.
- Evaluated the decoder's performance across mid-air and on-surface WGK systems in augmented reality (AR) and virtual reality (VR).
- Quantized the pre-trained decoder to 4 MB and measured its real-time execution performance on a Quest 3 device.
Main Results:
- Achieved a robust average Top-4 accuracy of 90.4% across four diverse datasets, demonstrating broad generalizability.
- Significantly outperformed SHARK2 by 37.2% and a conventional neural decoder by 7.4%.
- The quantized decoder maintained accuracy while being only 4 MB and executing in 97 milliseconds on Quest 3, enabling real-time performance.
Conclusions:
- The proposed pre-trained neural decoder offers a highly accurate and efficient solution for WGK trajectory decoding in XR.
- This approach overcomes the limitations of existing methods, providing a generalizable and easy-to-implement decoder for diverse AR and VR applications.
- The decoder's small size and real-time capability make it suitable for deployment on resource-constrained XR hardware.

