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Published on: December 16, 2010
A picit jeu: Agent-based modelling with serious gaming for a fire-resilient landscape
Ingrid Vigna1, James Millington2, Davide Ascoli3
1Norwegian Meteorological Institute, 5007, Bergen, Norway.
This study introduces a novel approach combining agent-based modeling and role-playing games to enhance wildfire governance and promote fire-resilient landscapes through collaborative decision-making among diverse stakeholders.
Area of Science:
- Environmental Science
- Social Science
- Computer Science
Background:
- Effective wildfire governance necessitates integrating physical, biological, and socio-economic factors to foster fire-resistant and resilient landscapes.
- Achieving landscape resilience requires integrated strategies combining fuel management with socio-economic activities and stakeholder collaboration.
Purpose of the Study:
- To develop and evaluate a new methodology supporting participatory decision-making for landscape fire resilience.
- To assist stakeholders in exploring land management strategies through collective decision-making processes.
Main Methods:
- A methodology combining agent-based modeling with a role-playing game was developed and tested.
- The approach involved 23 local stakeholders in forest and pasture management in the Italian Alps over three game sessions.
- Evaluation included observation, immediate feedback, questionnaires, and multi-year semi-structured interviews.
Main Results:
- The methodology facilitated productive discussions among stakeholders, highlighting challenges like land fragmentation, abandonment, and funding issues.
- Stakeholders identified potential strategies, such as community-based pastoralism, for maintaining land cover diversity and enhancing landscape resilience.
- The approach initiated positive, long-term change processes for sustainable landscape management.
Conclusions:
- The combined agent-based modeling and serious gaming approach is valuable for wildfire governance and participatory landscape planning.
- Key recommendations for future serious gaming applications include balanced group composition, consideration of organizational levels, strategic role allocation, and broad stakeholder involvement in game design.
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