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Updated: Jun 12, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Umar Taj1, Aikaterini Grimani1, Daniel Read1
1Behavioural Science Group, Warwick Business School, University of Warwick, Scarman Road, Coventry, CV4 7AL, United Kingdom, 44 024-765-24498.
Gamified behavioral simulation using a video game model effectively identified interventions for medication adherence. Reminders significantly improved adherence by 23%, while incentives and commitment devices showed no effect.
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