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Comparison between Motor Performance of People with Multiple Sclerosis during a Virtual Reality Task Practiced on

Camila Miliani Capelini1, Giulianna Mendes Ferrero2, Ana Maria Canzonieri2

  • 1Graduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo (FMUSP), São Paulo 01246-903, Brazil.

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Summary

Practicing virtual reality tasks with an abstract interface improved motor skill transfer in people with multiple sclerosis (MS). This suggests abstract virtual reality systems may enhance rehabilitation for MS patients.

Keywords:
learningmotor activitymultiple sclerosisvirtual reality exposure therapy

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Area of Science:

  • Neuroscience
  • Rehabilitation Medicine
  • Human-Computer Interaction

Background:

  • Multiple sclerosis (MS) is a central nervous system autoimmune disease causing impairments that require ongoing rehabilitation.
  • Virtual Reality (VR) therapy is a potential tool to improve functionality, quality of life, and motor skills in individuals with MS.
  • Understanding skill transfer between different VR interfaces is crucial for optimizing MS rehabilitation programs.

Purpose of the Study:

  • To investigate if practicing VR tasks with concrete (Touch Screen) versus abstract (Kinect) interfaces impacts motor skill transfer in individuals with MS.
  • To compare the performance and transfer capabilities of MS patients and healthy controls across different VR interfaces.

Main Methods:

  • A randomized clinical trial involved 56 participants with MS and 41 controls.
  • Participants completed a bubble-bursting game in VR using either a Touch Screen or Kinect interface during acquisition and retention phases.
  • A transfer phase involved participants switching to the alternate interface to assess skill transfer.

Main Results:

  • Both groups showed significant performance improvements during acquisition and retention phases.
  • The abstract interface presented greater challenges for both MS patients and controls.
  • Only the MS group that practiced with the abstract interface demonstrated successful skill transfer to the concrete interface.

Conclusions:

  • Despite initial challenges, practicing with an abstract VR interface facilitated better motor skill transfer to a concrete interface in individuals with MS.
  • Abstract VR interfaces may offer unique benefits for enhancing motor function rehabilitation in clinical settings for people with MS.