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The Treasures of Renal Isle: Evaluating a Gamified Module While Enhancing Student Learning.
Shinu Joy1, Kimberly Rumsey1, Meredith Ford1
1School of Nursing, University of Texas Medical Branch at Galveston, Galveston, TX, USA.
Gamification in nursing education shows promise, with students finding a new renal module engaging and helpful for understanding complex topics. However, this approach did not significantly improve test scores, suggesting a need for further refinement to enhance learning outcomes.
Area of Science:
- Nursing Education
- Educational Technology
- Medical Simulation
Background:
- Nursing education is evolving with technology integration.
- Gamification offers a novel approach to enhance student engagement and comprehension of complex medical concepts.
Purpose of the Study:
- To develop and evaluate a gamified module for nursing education focused on renal content.
- To assess student perceptions and learning outcomes associated with the gamified module.
Main Methods:
- A gamified module, "The Treasures of the Renal Isles," was co-developed by faculty and instructional designers.
- Student feedback was collected using the Gameful Experience Scale (GAMEX), and exam scores were analyzed.
Main Results:
- A significant majority of students (77.3%) found the gamified module effective for understanding renal content.
- Most students (71%) expressed interest in additional gamified learning modules.
- No significant differences in exam scores were observed between students using the gamified module and traditional methods.
Conclusions:
- Gamification holds potential as an interactive learning tool in nursing education, positively impacting student engagement and perceived understanding.
- Further refinement of gamified modules is necessary to translate positive student feedback into measurable improvements in academic performance.
- Developing more gamified content can enrich the nursing curriculum and better prepare students for clinical practice.
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