Related Experiment Video
Updated: Jun 4, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality-Based Exercise System for Upper Limb
Jiayin Chen1, Calvin Kalun Or2, Zhixian Li3
1Department of Ergonomics and Healthcare, College of Furniture and Industrial Design, Nanjing Forestry University, Nanjing, China.
Patients with stroke showed positive perceptions of virtual reality (VR) exercise systems for motor rehabilitation. Addressing usability and comfort issues is key for widespread adoption of this promising technology.
Area of Science:
- Rehabilitation Medicine
- Human-Computer Interaction
- Neuroscience
Background:
- Substantial resources are invested in virtual reality (VR) for post-stroke motor rehabilitation.
- Understanding patient perceptions is crucial for the acceptance and adherence to VR-based rehabilitation programs.
Purpose of the Study:
- To examine patient perceptions of an immersive VR exercise system for upper limb post-stroke motor rehabilitation.
- To assess perceived usefulness, ease of use, attitude, motivation, and intention to use the VR system.
Main Methods:
- A questionnaire assessed perceptions of 21 stroke inpatients (mean 37.2 days post-stroke, Brunnstrom stage 3-5).
- A 7-point Likert scale measured perceptions, with higher scores indicating positivity.
- Semistructured interviews and content analysis identified thematic patterns in patient feedback.
Main Results:
- Patients reported positive perceptions of the VR exercise system (mean ratings >6).
- Positive themes included ease of use, usefulness, enjoyment, motivation, accessibility, and game design.
- Negative themes comprised difficulty handling VR devices, discomfort, and monotony.
Conclusions:
- VR technology shows significant promise for post-stroke functional exercises, driven by patient interest.
- Patient preferences and adaptability are vital for successful technology integration.
- Addressing challenges like device bulkiness, motion sickness, discomfort, and monotony is crucial for widespread VR adoption in rehabilitation.
More Related Videos
07:35Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
Published on: December 29, 2023
04:49Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes
Published on: September 6, 2024