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Factors Influencing Virtual Reality Sickness in Emergency Simulation Training.
Riyadh Firdaus1, Aida Rosita Tantri1, Sidharta Kusuma Manggala1
1Department of Anesthesiology and Intensive Care, Faculty of Medicine, Universitas Indonesia - Cipto Mangunkusumo Hospital, Jakarta, Indonesia.
Medical Science Educator
|January 6, 2025
Summary
Virtual reality sickness (VRS) affects 57.3% of medical trainees, particularly males with vision issues using stationary VR. Mitigation involves using room-scale VR and correcting refractive errors.
Area of Science:
- Medical Education
- Virtual Reality Technology
- Human Factors Engineering
Background:
- Virtual reality (VR) simulation enhances medical training, improving confidence and skills.
- Virtual reality sickness (VRS) is a common side effect impacting user experience.
- Understanding VRS factors is crucial for optimizing VR-based medical education.
Purpose of the Study:
- To identify factors associated with virtual reality sickness (VRS) in emergency medical simulation training.
- To provide data for developing mitigation strategies to improve VR simulation effectiveness.
Main Methods:
- Multiplayer VR simulations were developed for Traumatic Brain Injury and Local Anaesthetic Systemic Toxicity emergencies.
- Seventy-five medical doctors participated in the VR simulations.
- Virtual reality sickness was assessed using the Simulation Sickness Questionnaire (SSQ).
Main Results:
- The incidence of VRS was 57.3%.
- VRS was significantly associated with male gender, myopia, astigmatism, and stationary VR mode (p<0.05).
- 16% of participants experienced severe VRS symptoms.
Conclusions:
- Male gender, myopia, astigmatism, and stationary VR mode are risk factors for VRS.
- Implementing room-scale or walking VR modes and correcting refractive errors can prevent VRS.
- Optimizing VR simulation training requires addressing these identified factors to enhance learning outcomes.

