Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

445
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
445

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Path integration from optic flow and the role of eye movements.

Scientific reports·2026
Same author

The representation of voluntary and reflexive fast eye movements in the macaque lateral intraparietal area.

Journal of neurophysiology·2026
Same author

Motivation biases behavior but not perception.

Communications psychology·2026
Same author

Long-term Adaptation in VR: Retention of Altered Sensorimotor Contingencies through Redirected Walking.

IEEE transactions on visualization and computer graphics·2026
Same author

The role of feedback for sensorimotor decisions under risk.

Journal of vision·2026
Same author

Dissociate triggering of conjunctive and disjunctive eye movements.

Scientific reports·2025
Same journal

Dataset of pesticide and trace metal concentrations in the pollen provisions of wild bees and surrounding soils across European bee hotels.

Data in brief·2026
Same journal

Dataset of structure-activity relationships in Pd/ZrO<sub>2</sub>-TiO<sub>2</sub> catalysts for furfural reductive amination: Batch vs Operando ATR-FTIR.

Data in brief·2026
Same journal

Dine in or take out dataset: user behavior in an interactive virtual reality café.

Data in brief·2026
Same journal

Heavy commercial vehicles' disposition: Anonymized dataset of German truck freight transport order trips (DT-DISPO).

Data in brief·2026
Same journal

A harmonized fast-fashion garment-variant dataset for textile circularity and sustainability assessment.

Data in brief·2026
Same journal

Terahertz reflectivity dataset: Reading text on both sides of the page.

Data in brief·2026
See all related articles

Related Experiment Video

Updated: May 7, 2025

Combining Eye-tracking Data with an Analysis of Video Content from Free-viewing a Video of a Walk in an Urban Park Environment
08:25

Combining Eye-tracking Data with an Analysis of Video Content from Free-viewing a Video of a Walk in an Urban Park Environment

Published on: May 7, 2019

8.9K

Comprehensive VR dataset for machine learning: Head- and eye-centred video and positional data.

Alexander Kreß1, Markus Lappe2, Frank Bremmer1

  • 1Department of Neurophysics, Philipps University Marburg, Karl-von-Frisch Straße 8a, 35043 Marburg, Hesse, Germany.

Data in Brief
|January 6, 2025
PubMed
Summary
This summary is machine-generated.

This study introduces a comprehensive dataset of human behavior in Virtual Reality (VR) environments, capturing head and eye movements during a search task. The data is ideal for training machine learning models to analyze visual search and navigation strategies in VR.

Keywords:
Behavioural dataDeep learningEye trackingForaging behaviourHead trackingNaturalistic VR locomotionSpatial navigation

More Related Videos

A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
12:39

A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers

Published on: January 18, 2020

7.5K
Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

831

Related Experiment Videos

Last Updated: May 7, 2025

Combining Eye-tracking Data with an Analysis of Video Content from Free-viewing a Video of a Walk in an Urban Park Environment
08:25

Combining Eye-tracking Data with an Analysis of Video Content from Free-viewing a Video of a Walk in an Urban Park Environment

Published on: May 7, 2019

8.9K
A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
12:39

A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers

Published on: January 18, 2020

7.5K
Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
06:36

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects

Published on: October 18, 2024

831

Area of Science:

  • Virtual Reality (VR)
  • Human-Computer Interaction
  • Machine Learning

Background:

  • Virtual Reality (VR) environments offer immersive experiences but understanding user behavior within them is crucial.
  • Collecting detailed data on human navigation and visual search in VR is complex.
  • Existing datasets may lack the comprehensive nature required for advanced machine learning applications.

Purpose of the Study:

  • To present a novel, comprehensive dataset of human head and eye movements during a search task in diverse Virtual Reality (VR) environments.
  • To provide a rich resource for machine learning research focused on analyzing and predicting user behavior in VR.
  • To facilitate the development of advanced VR technologies and algorithms.

Main Methods:

  • Human participants performed a search task in six distinct Virtual Reality (VR) environments using a motion platform.
  • Head and eye-centered video recordings, along with positional data, were captured and stored in CSV format.
  • Data collection included over 10 hours of cumulative playtime across naturalistic VR settings.

Main Results:

  • A comprehensive dataset comprising synchronized head and eye movement data and positional information was successfully collected.
  • The dataset covers diverse VR environments, including naturalistic landscapes and urban settings.
  • The data is structured for high potential reuse, particularly for machine learning model training.

Conclusions:

  • The presented dataset is a valuable resource for advancing machine learning research in Virtual Reality (VR).
  • It enables the development and refinement of algorithms for predicting visual search behavior, eye movement patterns, and navigation strategies.
  • This dataset will foster innovation in VR technologies by providing a foundation for data-driven development.