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A Toolbox for Generating Multidimensional 3-D Objects with Fine-Controlled Feature Space: Quaddle 2.0
Xuan Wen1,2, Leo Malchin1, Thilo Womelsdorf1,2,3
1Department of Psychology, Vanderbilt University, Nashville, TN 37240.
This study introduces a Python toolbox for generating complex 3D objects with adjustable features for vision research and gaming. It allows fine control over object similarity and efficient batch creation for augmented reality applications.
Area of Science:
- Computer Vision
- Human-Computer Interaction
- Cognitive Science
Background:
- Generating multidimensional 3D objects for research and gaming is challenging.
- Parametric control over visual features is crucial for applications like vision research and video games.
Purpose of the Study:
- To present a novel toolbox for efficient and controllable generation of multidimensional 3D rendered objects.
- To enable fine-tuning of object features and control over object similarity for research applications.
Main Methods:
- A Python-based toolbox was developed to control ten visual feature dimensions of 3D objects.
- The toolbox interfaces with Blender software for object creation and allows feature morphing.
- Objects are defined as multi-dimensional feature vectors, categorized into primary, secondary, and accessory dimensions.
Main Results:
- The toolbox enables automated generation of multiple 3D objects with controlled feature similarity.
- Objects can be generated in both 3D object and 2D image formats.
- Demonstrated application in a sequence learning task within an augmented reality environment using the Unity engine.
Conclusions:
- The developed toolbox facilitates efficient generation of multidimensional 3D objects with precise feature control.
- It supports the creation of objects with adjustable similarity, beneficial for visual cognitive research.
- The toolkit is valuable for developing immersive visual environments and advancing augmented reality applications.
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