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PVEye: A Large Posture-Variant Eye Tracking Dataset for Head-Mounted AR Devices
IEEE Transactions on Visualization and Computer Graphics
|March 3, 2025
Summary
A new dataset, PVEye, addresses the lack of diverse eye tracking data for virtual reality (VR) and augmented reality (AR) devices. This data reveals posture variations significantly impact eye tracking accuracy.
Area of Science:
- Computer Vision
- Human-Computer Interaction
- Virtual and Augmented Reality
Background:
- Eye tracking is crucial for enhancing user experience in virtual reality (VR) and augmented reality (AR) devices.
- Existing eye tracking datasets lack diversity in wearing postures and suffer from low resolution and camera skew.
- Advanced head-mounted devices increasingly integrate eye tracking as a standard feature.
Purpose of the Study:
- To introduce the Posture-Variant Eye Tracking Dataset (PVEye) to address the scarcity of diverse eye tracking data.
- To facilitate the development and application of appearance-based eye tracking methods.
- To analyze the impact of wearing postures on eye tracking performance.
Main Methods:
- Collected a large-scale dataset (PVEye) with over 11 million high-resolution near-eye images from 104 participants across various wearing postures.
- Evaluated appearance-based eye tracking models (e.g., NVGaze) against traditional feature-based methods using the PVEye dataset.
- Quantified the contribution of posture variations to overall eye tracking error.
Main Results:
- The appearance-based NVGaze model demonstrated superior accuracy and robustness compared to feature-based methods on the PVEye dataset.
- Wearing posture variations were found to significantly impact eye tracking performance.
- Posture-related errors accounted for approximately 45% of the total error variance in eye tracking.
Conclusions:
- The PVEye dataset is a valuable resource for advancing appearance-based eye tracking research, especially considering diverse user postures.
- Posture variation is a critical factor affecting eye tracking accuracy in VR/AR devices.
- Further research should focus on optimizing eye tracking performance by accounting for calibration and posture variations.
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