Related Experiment Video
Updated: May 16, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Human-Centered Design of a Virtual Reality Intervention to Promote Early Mobility in a Cardiothoracic ICU
Ashley Frith1, Anna Mall, Gabriel Streisfeld
1Author Affiliations: Georgia Institute of Technology, Human Computer Interaction (Ms Frith); Duke Heart Center (Ms Mall) and Department of Physical Therapy (Drs Streisfeld and Swaringen), Duke University Hospital; and Department of Engineering (Dr Escobar) and Electrical and Computer Engineering (Dr Gorlatova), Pratt School of Engineering, and School of Nursing (Dr Granger), Duke University, Durham, North Carolina.
None:
Creative solutions are needed to enhance mobility activities in the ICU to combat the sequela of prolonged bed rest. Virtual reality has gained favor for use in outpatient areas, yet the user experience of the ICU patient is relatively unknown. This qualitative study aimed to explore the patient experience of ICU mobility as it relates to the critically ill patient. Human-centered design methodology was used to generate a list of user needs. Analysis revealed the need for a progressive experience that builds on standard rehabilitation practices with dynamic elements that balance stimulation and relaxation that may effectively promote mobility for a challenging at-risk population.

