Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and

Alexis Messina1, Michael Schyns2, Björn-Olav Dozo1

  • 1Department of Culture Media and Communication, Faculty of Philosophy and Letters, Video Game Research Laboratory (Liège Game Lab), University of Liège, Liège, Belgium.

Abstract