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Development and Usability Testing of a 3D Virtual Simulation Game in Teaching Intravenous Fluid Therapy in Nursing
Emine Kuruca Ozdemir1, Leyla Dinc2, Hasmet Gurcay3
1Nursing Management Department, Faculty of Nursing, Hacettepe University, Samanpazari, Türkiye.
Games for Health Journal
|May 13, 2025
Summary
A new 3D virtual simulation game, IntraveNurseGame, effectively teaches peripheral intravenous catheterization (PIVC) and intravenous fluid therapy (IFT) in nursing education, showing good usability and potential for future game development.
Area of Science:
- Nursing Education
- Medical Simulation
- Game-Based Learning
Background:
- Peripheral intravenous catheterization (PIVC) and intravenous fluid therapy (IFT) are critical nursing skills.
- Traditional education methods may benefit from innovative, engaging approaches like gamification.
- Existing literature and learning theories informed the game's design.
Purpose of the Study:
- To describe the gamification process for PIVC and IFT in nursing education.
- To develop and conduct usability testing of a 3D virtual simulation game called IntraveNurseGame.
- To evaluate the game's potential for enhancing nursing education.
Main Methods:
- Developed an 11-stage 3D virtual simulation game (IntraveNurseGame) based on Kolb's Experiential Learning Theory and Schell's Elemental Tetrad.
- Incorporated score-based titles aligned with Benner's clinical competence stages.
- Conducted usability testing with 17 participants (5 experts, 12 students) using heuristic evaluation, think-aloud, and user tests (Game Evaluation Questionnaire, GUESS-20-TR-Scale).
Main Results:
- Nursing experts found the game enjoyable, meeting expectations and aiding learning, with suggestions for animation and instruction improvements.
- Participants rated the gaming experience positively, with a mean GUESS-20-TR score above the moderate level (5.71 ± 0.90).
- The 3D virtual simulation demonstrated good usability with identified areas for enhancement.
Conclusions:
- The IntraveNurseGame exhibits promising usability for nursing education in PIVC and IFT.
- The theoretical framework and gamification elements can guide future development of educational games and reward systems.
- Usability testing provides crucial data for refining virtual simulation games in healthcare education.
Keywords:
Baccalaureate nursing educationeducational technologiesgamificationintravenous infusionsnursing students
