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Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description.

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Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study.

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Related Experiment Video

Updated: May 23, 2025

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Serious Gaming for Upper Limbs Rehabilitation-Game Controllers Features: A Scoping Review.

Andrés Cela1, Edwin Oña2, Alberto Jardón2

  • 1Automation and Industrial Control Department, National Polytechnic School, Quito, Ecuador.

Games for Health Journal
|May 21, 2025
PubMed
Summary

Exergames enhance upper limb rehabilitation, with commercial physical controllers and cameras being most common. Further research is needed on ergonomics and controller design for better patient outcomes.

Keywords:
exergames technologygames for healthreviewserious gamesupper extremities rehabilitationupper limbs rehabilitation

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Area of Science:

  • Rehabilitation Medicine
  • Human-Computer Interaction
  • Biomedical Engineering

Background:

  • Exergames are increasingly used for upper limb (UL) dysfunction rehabilitation.
  • Game controllers (GCs) are central to these systems, influencing their development and use.

Purpose of the Study:

  • To conduct a scoping review of game controllers used in exergame systems for UL rehabilitation.
  • To identify platforms, sensors, and techniques in exergame development and utilization.

Main Methods:

  • Searched Scopus and PubMed databases for English-language articles from February 2013 to February 2023.
  • Included studies on UL rehabilitation using exergames, identifying 175 relevant articles.
  • Categorized findings by pathology, participant conditions, dosage, GCs, sensors, UL focus, and ergonomics.

Main Results:

  • Stroke and cerebral palsy were common conditions. Commercial physical GCs and cameras were predominant sensors.
  • Rehabilitation primarily focused on the general UL and hands.
  • Only 26.3% of studies considered ergonomics, indicating a gap in system design.

Conclusions:

  • Exergame systems show promise for UL rehabilitation but require further development.
  • Enhancements in ergonomics, controller design, and sensor integration are crucial for improved patient suitability and therapeutic efficacy.