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Updated: Sep 11, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
Separable processes for live "in-person" and live "zoom-like" faces
Nan Zhao1,2, Xian Zhang1, J Adam Noah1
1Department of Psychiatry, Yale School of Medicine, New Haven, CT, United States.
Abstract:
It has long been understood that the ventral visual stream of the human brain processes features of simulated human faces. Recently, specificity for real and interactive faces has been reported in lateral and dorsal visual streams, raising new questions regarding neural coding of interactive faces and lateral and dorsal face-processing mechanisms. We compare neural activity during two live interactive face-to-face conditions where facial features and tasks remain constant while the social contexts (in-person or on-line conditions) are varied. Current models of face processing do not predict differences in these two conditions as features do not vary. However, behavioral eye-tracking measures showed longer visual dwell times on the real face and also increased arousal as indicated by pupil diameters for the real face condition. Consistent with the behavioral findings, signal increases with functional near infrared spectroscopy, fNIRS, were observed in dorsal-parietal regions for the real faces and increased cross-brain synchrony was also found within these dorsal-parietal regions for the real In-person Face condition. Simultaneously, acquired electroencephalography, EEG, also showed increased theta power in real conditions. These neural and behavioral differences highlight the importance of natural, in-person, paradigms and social context for understanding live and interactive face processing in humans.
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