Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality

I-Ching Chuang1,2, Xiao-Ting Huang1, I-Chen Chen3

  • 1Department of Occupational Therapy and Graduate Institute of Behavioral Sciences, College of Medicine, Chang Gung University, No. 259 Wen-hwa First Road, Taoyuan, 33302, Taiwan, 886 032118800 ext 5761.

JMIR Serious Games
|October 9, 2025
PubMed
Abstract