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Disturbed Euler-Lagrange-based neurodynamic approach for nonsmooth noncooperative game with communication delay
Jianing Chen1, Shuangyu Liu1, Yuhan Xue2
1Department of Mathematics, Harbin Institute of Technology (Weihai), Weihai, 264209, PR China.
This study presents a distributed neurodynamic approach for finding variational generalized Nash equilibria in nonsmooth games. The method enhances robustness against disturbances and communication delays, ensuring convergence to equilibrium.
Area of Science:
- Control Theory
- Game Theory
- Distributed Systems
Background:
- Nonsmooth noncooperative games present complex equilibrium-seeking challenges.
- Existing methods struggle with disturbances and communication delays in distributed settings.
Purpose of the Study:
- To develop a distributed neurodynamic approach for variational generalized Nash equilibrium (vGNE) seeking in nonsmooth games.
- To address challenges of disturbances and communication delays in distributed game systems.
Main Methods:
- A distributed vGNE-seeking neurodynamic approach (vGSNA) based on a disturbed Euler-Lagrange (EL) system.
- Introduction of a novel disturbance observer for enhanced disturbance rejection.
- Lyapunov-Krasovskii functionals for stability analysis under time-varying delays.
Main Results:
- The vGSNA demonstrates robust computation of vGNE under bounded disturbances.
- Convergence of players' actions to the vGNE is proven, even with general bounded time-varying communication delays.
- The approach's efficiency is validated through an electricity market game simulation.
Conclusions:
- The proposed vGSNA effectively solves the distributed vGNE seeking problem for nonsmooth games.
- The disturbance observer and stability analysis ensure reliable performance in dynamic, delayed environments.
- The method is applicable to real-world scenarios like electricity market modeling.
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