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Topo4D++: Realistic Physically Based 4D Head Capture With Topology-Preserving Gaussian Splatting and Expression
IEEE Transactions on Pattern Analysis and Machine Intelligence
|November 3, 2025
Summary
Topo4D++ automatically reconstructs dynamic 4D head models and high-resolution textures from videos. This novel framework uses dynamic 3D Gaussians for accurate geometry and texture, outperforming existing methods.
Area of Science:
- Computer Vision
- Computer Graphics
- 3D Reconstruction
Background:
- 4D head capture requires temporal correspondence for dynamic facial meshes.
- Existing methods lack accuracy and efficiency, relying on manual work or limited constraints.
Purpose of the Study:
- To propose Topo4D++, a novel framework for automatic 4D head geometry and texture reconstruction.
- To achieve a trade-off between accuracy and efficiency in dynamic 3D head modeling.
Main Methods:
- Representing facial models using dynamic 3D Gaussians with fixed topology, bound to mesh vertices.
- Leveraging 3D Gaussian Splatting (3DGS) for inverse rendering and tracking all vertices.
- Alternating optimization of geometry and texture with physical/topological constraints and blendshape priors.
- Training a diffusion model for BRDF texture map generation for physically based rendering.
Main Results:
- Successfully reconstructs densely aligned 4D heads and 8K BRDF maps from multi-view videos.
- Extracts dynamic facial meshes with regular wiring and high-fidelity, pore-level detailed textures.
- Demonstrates generalization across different capture systems, identities, and expressions.
- Outperforms state-of-the-art methods in both mesh and texture reconstruction.
Conclusions:
- Topo4D++ offers an efficient and accurate solution for automatic 4D head capture.
- The proposed dynamic 3D Gaussian representation and optimization strategy are effective for high-fidelity reconstruction.
- The JHead benchmark facilitates comprehensive evaluation of 4D head capture techniques.
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