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Virtual and Augmented Reality in Anatomy Education: Exploring New Horizons
Dimitrios Nikas1, Margarita Toumanidou2, Dimitrios Vergados3
1Laboratory of Anatomy, Advanced Anatomical Applications, Artificial Intelligence, and Experimental Surgical Research (AAAAAIES Lab), Athens, Greece; Nursing School, University of Athens, Greece.
Acta Medica Academica
|November 13, 2025
Summary
Virtual and augmented reality (VR/AR) are revolutionizing medical education by offering immersive anatomy instruction. These technologies enhance learning and clinical applications, overcoming traditional limitations in healthcare training.
Area of Science:
- Medical Education
- Health Sciences Technology
- Anatomy Instruction
Background:
- Virtual and augmented reality (VR/AR) are increasingly integrated into medical practice.
- These technologies present new opportunities in diagnostics, surgical training, rehabilitation, and patient education.
- Growing FDA approvals signal a transformative shift in medical teaching and practice.
Purpose of the Study:
- To explore the impact of VR/AR on medical education and clinical practice.
- To highlight the role of VR/AR in anatomy instruction.
- To assess the potential of VR/AR in enhancing medical training and knowledge retention.
Main Methods:
- Review of current literature on VR/AR applications in medicine.
- Analysis of VR/AR's role in anatomical visualization and interactive learning.
- Examination of how VR/AR addresses traditional educational limitations, such as cadaver scarcity.
Main Results:
- VR/AR technologies provide immersive and interactive experiences for anatomical visualization.
- These technologies enhance educational methods and improve knowledge retention in medical trainees.
- VR/AR offers innovative solutions for anatomy education and clinical practice.
Conclusions:
- VR/AR serve as novel, cost-effective, and accessible educational tools in health sciences.
- These technologies offer innovative approaches to anatomy education and clinical applications.
- Further research is needed to fully understand the benefits of VR/AR in medical student education and training.

