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Serious Game-Based Training for Improved Control of a Temporalis Electromyography Interface for Controlling Powered
Calvin MacDonald1, Elizabeth Barnum1, Maanya Pradeep1
1Limbitless Solutions, University of Central Florida, Orlando, Florida, USA.
Games for Health Journal
|November 18, 2025
Summary
Serious game training using temporalis electromyography (EMG) improved wheelchair control performance. The structured "ring challenge" mode showed the greatest user improvement, indicating effective EMG training for mobility restoration in neurodegenerative diseases.
Area of Science:
- Neuroscience
- Rehabilitation Engineering
- Human-Computer Interaction
Background:
- Amyotrophic lateral sclerosis (ALS) causes progressive mobility loss and reduced independence.
- Electromyography (EMG) interfaces for powered wheelchairs can restore autonomous movement.
- Serious games offer a training method for EMG-controlled wheelchair systems.
Purpose of the Study:
- To evaluate the generalizability of previous forearm EMG training game findings to a temporalis EMG system.
- To compare the effectiveness of different training modes (free play vs. structured) in a temporalis EMG context.
- To assess user experience and usability of the training games.
Main Methods:
- Participants completed a pretest using a structured EMG training game (ring challenge).
- Three training cohorts were established: a new game (Limbitless Journey), free play mode, and structured ring challenge.
- Post-training performance was assessed via the ring challenge, alongside usability surveys (GUESS, SUS).
Main Results:
- All training cohorts demonstrated user score improvements.
- The structured ring challenge cohort showed the most significant improvement (22.9 to 31.1 rings).
- No significant differences in user satisfaction (GUESS) or usability (SUS) were found between game versions.
Conclusions:
- Structured game-based training, specifically the 'ring challenge,' is effective for improving temporalis EMG control for wheelchair navigation.
- Both game versions provide acceptable and satisfying user experiences.
- EMG-controlled serious games show promise for enhancing mobility and independence in individuals with ALS.

