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Performance and Perceptions of Health Care Professionals Using an Immersive Virtual Reality Tool for Home Care
José Mira1,2, Javier Rios3, Eva Gil-Hernández2
1Universitat de Miguel Hernández d'Elx, Elche, Spain.
JMIR Serious Games
|November 20, 2025
Summary
Immersive virtual reality (VR) training is feasible and well-accepted for home caregiving, showing high usefulness among health professionals. This approach establishes a benchmark for training informal caregivers to improve patient safety.
Area of Science:
- Medical Simulation
- Virtual Reality in Healthcare
- Caregiver Training
Background:
- Informal caregivers often lack formal training, posing risks to patient safety in home care.
- Immersive virtual reality (VR) offers a safe, simulated environment for training essential caregiving skills.
- Assessing VR training feasibility and acceptability by healthcare professionals is crucial before widespread implementation.
Purpose of the Study:
- To evaluate the feasibility and acceptability of immersive VR training for home caregiving tasks.
- To develop initial performance benchmarks using experienced healthcare professionals as a reference standard.
- To assess the perceived usefulness and applicability of VR training for real-world caregiving.
Main Methods:
- Observational study involving 75 healthcare professionals in Spain.
- Development of best practice guidelines and VR training materials for key home care tasks.
- Performance assessment in VR using a rubric with 205 predefined errors and post-training usability surveys.
Main Results:
- 75 professionals completed 257 simulations, identifying 13.3% of potential errors.
- Common errors included medication management, insulin administration, and hand hygiene.
- VR training showed high perceived usefulness (8.1/10) and applicability (85.3%).
Conclusions:
- Immersive VR training is a feasible and well-accepted method for educating informal caregivers.
- The study provides a benchmark for home caregiving task execution and supports targeted training interventions.
- Further research is needed to determine the long-term impact of VR training on caregiver competence and patient safety.

