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Visual Factors in Cybersickness: A Literature Survey and Meta-Analysis.
Robert S Allison1, Stephen Palmisano2
1Centre for Vision Research and Department of Electrical Engineering and Computer Science, 7991York University, Toronto, Canada.
Multisensory Research
|December 13, 2025
Summary
Virtual reality (VR) users often experience cybersickness. Limiting peripheral field of view and using independent visual backgrounds can reduce VR sickness symptoms. Visual oscillation and complex motion stimuli worsen cybersickness.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Technology
- Neuroscience of Vision
Background:
- Cybersickness is a prevalent adverse effect of virtual reality (VR) use, manifesting as nausea and disorientation.
- Understanding the impact of visual factors is crucial for mitigating VR-induced discomfort.
- This review focuses on low-level visual influences, excluding higher-level sensory or motion factors.
Purpose of the Study:
- To systematically review and synthesize evidence on how low-level visual factors influence cybersickness.
- To quantify the effects of specific visual parameters on motion-sickness-related symptoms in VR.
- To identify methodological limitations and suggest improvements for future research and VR design.
Main Methods:
- Comprehensive literature search across seven major databases (Scopus, PubMed, etc.) and citation tracking.
- Inclusion of 97 experimental studies with human participants published in peer-reviewed journals.
- Random-effects meta-analyses were conducted to synthesize effect sizes (standardized mean differences) for various visual factors.
Main Results:
- Peripheral field of view restriction and independent visual backgrounds significantly reduced cybersickness severity.
- Visual oscillation, multidimensional visual motion, and simulated off-vertical axis rotation exacerbated cybersickness.
- Identified trends and limitations in current research methodologies.
Conclusions:
- Specific visual design choices, such as peripheral field of view and background independence, can mitigate cybersickness.
- Certain visual motion stimuli worsen cybersickness, providing insights for VR content creation.
- Recommendations are provided for improving study design, data reporting, and VR system design to enhance user comfort.
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