Gamified Versus Non-gamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial

Rui Li1, Sabzali Musa Kahn1, Bingyu Duan1

  • 1Academy of Malay Studies, Universiti Malaya, Universiti Malaya, Kuala Lumpur, MY.

JMIR Serious Games
|January 7, 2026
PubMed
Summary

Gamification in the metaverse significantly improved immediate breast health knowledge for women. While it didn't boost short-term retention, the gamified group maintained higher knowledge levels at 4 weeks.