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Updated: Jan 20, 2026
Introduction to Game Theory
From Theory to Practice: Serious Game Education in Singapore and Canada
Bill Kapralos1, Bina Rai2,3
1maxSIMhealth Group, Ontario Tech University, Oshawa, CAN.
Abstract:
Immersive virtual learning environments (iVLEs) are increasingly used in education, yet their effectiveness is often hindered by educators' limited knowledge of the design and application of these environments. This chapter thoroughly details two interdisciplinary undergraduate courses whose aim was to introduce students to iVLEs and serious games (SGs) tailored to medical education. One of the courses falls within the Game Development and Interactive Media (GDIM) program at Ontario Tech University in Oshawa, Canada, while the other course falls within the Department of Biomedical Engineering, within the College of Design and Engineering at the National University of Singapore in Singapore, and is available to students within the college. This technical report aims to highlight the importance of the design, development, limitations, and use of SGs while sharing our knowledge and experience through a set of recommendations for those wishing to implement and offer similar courses.
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