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Observational Study on Emotional-Affective States in Neuromuscular Patients Using Recreational Virtual Reality
Lucia Catherine Greco1, Silvia Bolognini2, Andrea Lizio1
1Neuromuscular Omnicentre (NEMO), Fondazione Serena Onlus, Milan, Italy.
Virtual reality (VR) recreational experiences significantly improved the emotional well-being of hospitalized patients with neuromuscular diseases (NMDs). The immersive technology boosted positive affect and reduced negative affect and anxiety, enhancing overall emotional state.
Area of Science:
- Neurology
- Rehabilitation Medicine
- Human-Computer Interaction
Background:
- Neuromuscular diseases (NMDs) significantly impair quality of life due to loss of motor, communicative, and swallowing functions.
- Rehabilitation is critical for NMD patients, and innovative technologies like virtual reality (VR) show promise for improving outcomes.
- VR offers immersive digital experiences that could enhance patient engagement and therapeutic effects during rehabilitation.
Purpose of the Study:
- To evaluate the impact of an immersive virtual reality (VR) recreational experience on the emotional-affective states of hospitalized patients diagnosed with neuromuscular diseases (NMDs).
- To assess changes in mood, positive and negative affects, state anxiety, and overall emotional state following VR exposure.
- To explore patient responses to VR in terms of arousal, pleasure, and dominance.
Main Methods:
- An observational study involving 38 hospitalized patients (≥16 years) with a clinical/genetic diagnosis of NMDs.
- Participants underwent a recreational VR experience and completed pre- and post-intervention questionnaires, including the PANAS and Self-Assessment Manikin.
- Data analysis focused on changes in emotional-affective states, with stratification by demographic and clinical factors.
Main Results:
- Significant improvements were observed in positive affect (PA) and significant reductions in negative affect (NA) post-VR (p < 0.0001 for both).
- State anxiety levels decreased significantly (p < 0.0001), and overall emotional state improved significantly (p = 0.0004) after the VR experience.
- VR exposure resulted in low arousal (3.87 ± 3.46) and high pleasure (8.37 ± 1.81) and dominance (8.37 ± 1.88) ratings.
Conclusions:
- Immersive virtual reality (VR) recreational experiences can positively impact the emotional well-being of hospitalized patients with neuromuscular diseases (NMDs).
- VR serves as a valuable tool to enhance emotional states, reduce anxiety, and improve the overall experience for NMD patients during hospitalization.
- The findings support the integration of VR technology into NMD patient care to improve quality of life and rehabilitation engagement.
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