Related Experiment Video
Updated: Jul 13, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
Published on: September 18, 2017
'Dragon's Den': Gamifying Handover Skills Teaching
Mary Catherine Mina1, Mu'Azzamah Ahmad1, Janet Skinner1
1Clinical Skills Centre, Edinburgh BioQuarter Chancellor's Building, Edinburgh Medical School, University of Edinburgh, Edinburgh, UK.
Background:
Effective communication during patient handovers is critical to ensuring patient safety. While previous teaching methods locally have been successful, they have typically relied on substantial faculty input and resources. Drawing inspiration from contemporary approaches to small group learning, this study explores the impact of a gamified clinical simulation-delivered through an interactive, 'Dragon's Den'-style format-on medical students' self-reported confidence and preparedness in handover and referral skills.
Approach:
A 90-min workshop was developed incorporating a 'Dragon's Den'-inspired activity. Students assumed the role of 'investors', in teams, using a structured checklist to evaluate pre-recorded video handovers. This was followed by paired practice of referrals with fictional clinical scenarios, during which students gave and received peer feedback, using the same checklist. Paired pre- and postsession responses were collected via Wooclap to assess changes in self-reported confidence and preparedness. An anonymous free-text feedback form was also distributed following the session.
Evaluation:
Quantitative analysis revealed a statistically significant improvement in both confidence and preparedness. Thematic analysis of qualitative feedback highlighted that students found the session engaging, relevant, and valuable; however, some expressed a desire for additional resources and suggested the session may be beneficial if scheduled earlier in the curriculum.
Implications:
This study supports the use of gamified clinical simulation as an effective method for teaching handover skills. The peer-led, experiential format offers a scalable, low-resource approach that aligns well with the constraints of modern medical curricula. Moreover, this model carries potential for broader application in wider educational settings.
Related Concept Videos
Social Facilitation
Reinforcement
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
Purposive Learning
Observational Learning
Brick Cutting Techniques
Cut bricks are categorized by size. Bricks cut to half their original length are called half-bats, while those cut to three-fourths their length are known as three-fourth bats.
Special types of cut...
Leveling Equipment

