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'Dragon's Den': Gamifying Handover Skills Teaching.

Mary Catherine Mina1, Mu'Azzamah Ahmad1, Janet Skinner1

  • 1Clinical Skills Centre, Edinburgh BioQuarter Chancellor's Building, Edinburgh Medical School, University of Edinburgh, Edinburgh, UK.

The Clinical Teacher
|January 26, 2026
PubMed
Summary
This summary is machine-generated.

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This study shows gamified clinical simulation significantly improves medical students' confidence and preparedness in patient handover and referral skills. This interactive, peer-led approach is a scalable, low-resource teaching method for modern medical education.

Area of Science:

  • Medical Education
  • Patient Safety
  • Simulation-Based Learning

Background:

  • Effective patient handovers are crucial for patient safety.
  • Traditional teaching methods for handover skills often require significant faculty resources.
  • This study explored a novel, gamified approach to enhance handover and referral skills training.

Purpose of the Study:

  • To evaluate the impact of a gamified clinical simulation on medical students' self-reported confidence and preparedness in handover and referral skills.
  • To assess the feasibility and effectiveness of a 'Dragon's Den'-style interactive workshop.
  • To explore student perceptions of a gamified learning experience.

Main Methods:

  • A 90-minute workshop utilized a 'Dragon's Den'-inspired format with students evaluating video handovers.
Keywords:
communicationgamificationhandoverinnovationmedical educationreferrals

Related Experiment Videos

  • Paired practice of referrals with peer feedback was incorporated using a structured checklist.
  • Pre- and post-session surveys measured changes in self-reported confidence and preparedness.
  • Main Results:

    • Statistically significant improvements were observed in both student confidence and preparedness.
    • Qualitative feedback indicated the session was engaging, relevant, and valuable.
    • Students suggested earlier curriculum integration and additional resources.

    Conclusions:

    • Gamified clinical simulation is an effective method for teaching handover skills.
    • The peer-led, experiential format is a scalable, low-resource educational strategy.
    • This model has potential for broader application in various educational settings.