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Functional sufficiency in VR: achieving non-corporeal embodiment
Malcolm Wright1,2, Olivia Petit3, Alexander Schnack1
1Massey Business School, Massey University, Auckland, New Zealand.
Abstract:
This article provides a novel functionalist account of embodiment in immersive virtual environments, grounded in a formal model of cognition, supported by past empirical evidence, and offering a testable framework for predicting when virtual experiences will produce cognitive and emotional effects. Our approach complements existing work on telepresence and subjective experience by applying the Thin Model as an intermediate theory linking interface affordances to perception, emotion, and behavior. Drawing on previously published immersive virtual reality studies, we show that when key functional elements - such as sensing, recognition, inspection, and feedback - are preserved, behavioral and emotional outcomes remain stable even when locomotion mechanisms differ. These findings support a criterion of functional sufficiency for embodiment where interface substitution leaves core policies of action unchanged. We outline a set of theory-driven tests to identify the limits of this invariance and argue that embodiment should be defined by the integrity of the perception-action loop, not by anatomical mimicry.
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