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A Preliminary Study on Comparative Eye Tracking Analysis Using a Meta Quest Pro
Syed Ali Naqi Raza1, Yongwon Cho1, Si-An Lee1
1Soonchunhyang University, Asan, Republic of Korea.
Summary
Inter-eye distance variations, including outer canthal distance (OCD), interpupillary distance (IPD), and intercanthal distance (ICD), do not significantly impact Meta Quest Pro
Area of Science:
- Human-Computer Interaction
- Virtual Reality (VR) Technology
- Ophthalmology and Vision Science
Background:
- Meta Quest Pro's eye and facial tracking is crucial for research in visual attention, cognition, and behavior.
- Individual anatomical differences in eye spacing (e.g., Outer Canthal Distance, Interpupillary Distance, Intercanthal Distance) may affect eye-tracking accuracy.
- Understanding these variations is key to reliable data collection in VR research.
Purpose of the Study:
- To evaluate the impact of inter-eye distance variations on eye-movement feature extraction using the Meta Quest Pro.
- To assess the accuracy and reliability of eye-tracking data across different facial anatomies in a VR environment.
Main Methods:
- Recruited 16 participants (ages 21-30) to minimize variability.
- Collected eye measurements (OCD, IPD, ICD), performed eye calibration, and conducted three VR tasks (fixed gaze, regular, irregular eye movements).
- Utilized statistical analyses including Shapiro-Wilk, D'Agostino-Pearson, Spearman Correlation, Kruskal-Wallis, and Mann-Whitney U tests.
Main Results:
- No significant influence of inter-eye distance on eye movement tracking accuracy was found (P ≥ .60).
- Strong bilateral correlations for gaze features (Spearman ρ = 0.84-0.99) were consistent across all groups.
- Spatial accuracy remained stable, with angular error between 1.11° and 1.36° regardless of eye distance.
Conclusions:
- Inter-eye distance variations do not appear to significantly affect the accuracy of eye-tracking data from the Meta Quest Pro.
- The Meta Quest Pro demonstrates reliable eye-tracking performance across a range of participant eye anatomies.
- Findings support the use of Meta Quest Pro for diverse populations in VR research without major concerns about anatomical eye distance.

