Related Experiment Video
Updated: Mar 28, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
Relightable and Animatable Gaussian Head Avatar From Monocular Videos
Abstract:
In the realm of virtual avatar creation, accurate relighting capabilities are key to enhancing realism and immersion. We propose a novel pipeline for building personalized and relightable avatars from a monocular video captured under unknown lighting. This minimal input poses challenges in material entanglement and novel-view inconsistency. To tackle these, we introduce a disentangled dynamic 3D Gaussian representation that models diverse material properties and supports photorealistic rendering and animation via a parametric face model. To resolve material ambiguity under uncontrolled lighting, we train a 2D diffusion-based model to predict canonical-lighting images and physically-based material maps from casually lit portraits. These predictions serve as supervisory signals to guide the 3D disentanglement process. Additionally, we incorporate a 3D prior to enhance novel-view consistency, improving geometry and appearance in unseen views. Experiments demonstrate that our approach significantly boosts reconstruction quality and relighting fidelity, offering a practical and cost-effective solution for creating high-quality personalized avatars.
More Related Videos
10:14Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
Published on: May 10, 2024
06:20Author Spotlight: Development of an Automated Camera-Based System for Real-Time Blast Overpressure Monitoring and TBI Risk Assessment in Military Training
Published on: December 6, 2024
Related Concept Videos
Muscles that Move the Head
The bilateral sternocleidomastoid, or SCM, and the suprahyoid and infrahyoid muscles are significant head flexors. The SCM muscles originate at the sternum and clavicle and attach to the mastoid process of the temporal bone. The SCM contracts bilaterally to bend the head forward, whereas...
Relative Motion Analysis using Rotating Axes
However, to express the relative position of point B relative to point A, an additional frame of reference, denoted as x'y', is necessary. This additional frame not only translates but also rotates relative to the fixed frame, making it...
Facial Feedback Hypothesis
Relative Motion Analysis using Rotating Axes-Problem Solving
Here, in order to determine the magnitude of velocity and acceleration for point...