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Updated: Mar 28, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
Relightable and Animatable Gaussian Head Avatar From Monocular Videos
We developed a new method to create realistic, relightable virtual avatars from single videos. This pipeline overcomes challenges in material properties and view consistency for personalized avatar creation.
Area of Science:
- Computer Vision
- Computer Graphics
- Virtual Reality
Background:
- Accurate relighting is crucial for realistic virtual avatars.
- Creating personalized, relightable avatars from minimal input (monocular video) is challenging due to material ambiguity and view inconsistency.
Purpose of the Study:
- To propose a novel pipeline for generating personalized and relightable avatars from monocular video under unknown lighting conditions.
- To address challenges in material disentanglement and novel-view consistency.
Main Methods:
- Introduced a disentangled dynamic 3D Gaussian representation for diverse material properties and animation.
- Employed a 2D diffusion-based model to predict canonical-lighting images and material maps from casually lit portraits.
- Incorporated a 3D prior to improve novel-view consistency in geometry and appearance.
Main Results:
- Significantly improved reconstruction quality and relighting fidelity.
- Demonstrated the effectiveness of the proposed disentangled 3D Gaussian representation.
- Showcased the utility of diffusion models for resolving material ambiguity.
Conclusions:
- The proposed pipeline offers a practical and cost-effective solution for high-quality personalized avatar creation.
- The method enhances realism and immersion in virtual environments through accurate relighting.
- This work advances the state-of-the-art in monocular avatar reconstruction and relighting.
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