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Assessing VR Disaster Simulation Impact on Readiness of Generation Z Nursing Students
Leslie Rippon1, Kristi J Stinson2
1Athletic Training, https://ror.org/007tn5k56Seton Hall University, Nutley, NJ, USA.
Objective:
The purpose of this study was to assess senior nursing students' performance and perceived readiness following a fully immersive VR mass disaster triage simulation and evaluate the effectiveness of VR as an educational modality for emergency preparedness training.
Methods:
A retrospective observational study assessed BSN students who participated in a VR simulation incorporating START triage and TeamSTEPPS™ principles. Sixty-four students completed the post-experience survey using validated PACT instruments and custom measures.
Results:
Students demonstrated successful application of START triage methods and TeamSTEPPS domains during the simulation. Students reported significant increases in perceived knowledge of emergency response (M = 64.3%, SD = 27.5), attitude toward mass disaster training importance (M = 76.8%, SD = 24.5), and ability to respond (M = 66.9%, SD = 26.2). Wilcoxon signed-rank tests revealed significant improvements in understanding of all TeamSTEPPS concepts (P <.05).
Conclusions:
VR simulation effectively enhanced nursing students' perceived readiness for mass disaster response and demonstrated successful application of emergency skills, supporting its integration into nursing curricula for Generation Z learners.

