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Together in Sync: Assessing Prosocial Behavior with a Full-Body Interactive Mixed Reality Experience
IEEE Transactions on Visualization and Computer Graphics
|March 30, 2026
Summary
Interpersonal synchrony in mixed reality games enhances children's prosocial behavior, fostering team belonging and collaboration. This research highlights how technology can support social connection and engagement in immersive environments.
Area of Science:
- Child Psychology
- Human-Computer Interaction
- Social Neuroscience
Background:
- Interpersonal synchrony (IPS) is crucial for social development.
- Mixed Reality (MR) offers novel platforms for studying social interactions.
- Understanding technology's impact on children's prosocial behavior is vital.
Purpose of the Study:
- To investigate the effect of interpersonal synchrony (IPS) in full-body interactive Mixed Reality (MR) environments on children's prosocial behavior.
- To assess how synchronous versus asynchronous group activities in MR influence affiliation and collaboration.
- To explore the role of context, task structure, and perceived coordination in shaping social outcomes.
Main Methods:
- Developed DragonIce 2.0, a two-part MR game to induce synchronous and asynchronous group activities.
- Conducted a comparative study with 9-10-year-old children.
- Utilized system logs and self-report measures to assess affiliation and collaboration.
Main Results:
- Synchronous MR activities positively impacted children's prosocial behavior.
- Perceived coordination and task structure significantly influenced social outcomes.
- Findings underscore the importance of interaction dynamics in immersive settings.
Conclusions:
- Interpersonal synchrony in MR environments can effectively promote children's prosocial behavior.
- MR technology can be designed to foster social connection, collaboration, and group engagement.
- This study provides a novel method for studying prosociality in technology-mediated contexts.
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