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Collaborative Navigation Improves Spatial Learning Across Symmetric and Asymmetric Locomotion in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics
|March 30, 2026
Summary
Collaborative navigation in multi-user virtual reality (VR) enhances spatial learning. Asymmetric locomotion methods improve accessibility without increasing cybersickness, benefiting VR system design.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Spatial Cognition
Background:
- Multi-user virtual reality (VR) systems offer diverse locomotion methods.
- Coordination challenges arise when users employ different movement techniques.
- Understanding spatial knowledge acquisition in shared VR environments is crucial.
Purpose of the Study:
- To investigate the impact of symmetric versus asymmetric locomotion methods on spatial learning in multi-user VR.
- To compare the effectiveness of steering and teleportation locomotion on navigation performance and cybersickness.
- To assess how different locomotion pairings affect collaborative navigation and spatial awareness.
Main Methods:
- Dyads navigated a shared virtual maze using either identical (symmetric) or different (asymmetric) locomotion methods: steering and teleportation.
- Survey knowledge was assessed via direction and distance estimations between virtual objects.
- Cybersickness levels were monitored across different locomotion conditions.
Main Results:
- Collaborative navigation significantly improved survey knowledge compared to individual navigation.
- Teleportation locomotion resulted in lower angular error than steering, with no significant difference in distance error.
- Asymmetric locomotion did not lead to increased cybersickness compared to symmetric locomotion.
- No significant differences in navigation errors were observed between symmetric and asymmetric dyads.
Conclusions:
- Collaborative navigation in VR enhances users' spatial learning and environmental awareness.
- Asymmetric locomotion methods are viable for multi-user VR, offering improved accessibility without compromising user experience or increasing cybersickness.
- Findings support the integration of diverse locomotion options in VR to accommodate user needs and improve collaborative tasks.

