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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
S T Rooij de1, D A Kuipers1, J T Prins2
1Lectorate of Design Driven Innovation, School of Design, NHL Stenden University of Applied Sciences, Rengerslaan 8-10, Leeuwarden, 8917 DD, The Netherlands, 31 088 991 7000.
Serious games for adolescent mental health often embed learning concepts implicitly. This review highlights the need for explicit design rationales to connect game-based learning to real-world healthcare applications.
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