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Updated: Oct 22, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Derek A Kuipers1,2, Gijs Terlouw1, Bard O Wartena1,3
1NHL Stenden University of Applied Sciences, Rengerslaan 10, 8917 DD Leeuwarden, Netherlands.
This study introduces the BABLR simulator, which prioritizes psychological fidelity over physical realism in health education games. Findings show that low-fidelity simulations can be highly engaging and immersive, offering an authentic learning experience.
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