Related Experiment Video
Updated: May 19, 2026

Mixed Reality for Education (MRE) Implementation and Results in Online Classes for Engineering
Published on: June 23, 2023
Immersive Metaverse Learning Environment (IMLE) to Improve Social-Cognitive Skills in STEAM Learning in Elementary
Reza Rachmadtullah1, Rasmatidila2, Rufi'i Rufi'i1
1Elementary Education, Universitas PGRI Adi Buana Surabaya, Surabaya, East Java, 60233, Indonesia.
Background:
The development of social-cognitive skills is increasingly important in STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning at the elementary school level. Immersive Metaverse Learning Environments (IMLEs) offer students the opportunity to learn in interactive virtual spaces, but research on their integration into STEAM learning remains limited, particularly in enhancing cognitive, social, and collaborative aspects.
Purpose:
This study aims to test the effectiveness of using IMLE technology in improving social-cognitive skills in STEAM learning in elementary schools.
Design/Methodology/Approach:
This study employed a mixed-methods design, combining quantitative and qualitative approaches. Quantitative data were used to assess the effectiveness of IMLE in improving social-cognitive skills, while qualitative data explored student and teacher experiences through observations, interviews, and analysis of classroom learning activities. The study subjects included 50 elementary school students in Surabaya, Indonesia.
Results:
The study findings showed significant improvements in students' social-cognitive skills, including collaboration, problem-solving, empathy, communication, and learning motivation. Furthermore, the use of IMLE contributed to improved STEAM learning outcomes and enriched learning interactions.
Originality/Value:
Research on the integration of IMLE into STEAM learning in elementary schools is still rare, both in Indonesia and globally. This study demonstrates that IMLE effectively supports the development of social-cognitive skills while encouraging innovation in immersive technology-based learning practices. These findings provide valuable contributions to teachers in adopting interactive, student-centered learning media.
Related Concept Videos
Cognitive Learning
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
Cognitive Development During Adulthood
Purposive Learning
Modeling in Therapy
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in situations...
Social Foundations of Self II: The Generalized Other
Social Foundations of Self I: Play and Game
