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Related Experiment Video

Updated: May 24, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

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Published on: March 27, 2013

Immersive VoiceSpace: Development and Pilot Testing of a Virtual Reality System for Contextualized Vocal Training.

Ümit Daşdöğen1

  • 1Department of Otolaryngology-Head and Neck Surgery, Icahn School of Medicine, New York, New York.

Journal of Voice : Official Journal of the Voice Foundation
|May 22, 2026
PubMed
Summary

Immersive virtual reality (IVR) shows promise for voice therapy by creating realistic practice environments. This study found the Immersive VoiceSpace (IVS) platform feasible and well-tolerated, with vocal behavior changing across different task conditions.

Keywords:
AudiovisualMotor learningSensory integrationVirtual realityVisio-spatialVoice therapy

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Last Updated: May 24, 2026

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05:48

Memorization-Based Training and Testing Paradigm for Robust Vocal Identity Recognition in Expressive Speech Using Event-Related Potentials Analysis

Published on: August 9, 2024

Area of Science:

  • Speech and Hearing Sciences
  • Virtual Reality Technology
  • Clinical Research

Background:

  • Behavioral voice therapy effectiveness is limited by poor transfer to real-world communication.
  • Motor learning principles suggest practice in ecologically relevant contexts enhances skill transfer.
  • Immersive virtual reality (IVR) offers a novel approach to embed voice tasks in realistic environments.

Purpose of the Study:

  • To evaluate the feasibility of a prototype IVR platform, Immersive VoiceSpace (IVS).
  • To examine vocal behavior changes across graded task conditions within IVS.
  • To lay the groundwork for contextualized voice training using IVR.

Main Methods:

  • Seventeen adults (10 typical, 7 with dysphonia) participated.
  • Participants completed speech tasks in a virtual restaurant under four conditions: Baseline, Normal, Effortful, and Calling.
  • Vocal parameters (SPL, mean f0) were analyzed, and feasibility was assessed via questionnaire.

Main Results:

  • Vocal output (SPL and mean f0) significantly differed across IVS task conditions.
  • Atypical speakers produced lower SPL and mean f0 compared to typical speakers.
  • The IVS platform was rated as feasible, comfortable, and safe, with no adverse events.

Conclusions:

  • The Immersive VoiceSpace (IVS) platform is feasible and well-tolerated for voice research.
  • Preliminary findings suggest vocal behavior can be modulated within graded IVR environments.
  • Further research with multiple sessions is required to establish clinical utility for voice disorders.