Related Experiment Video
Updated: May 28, 2026

Physical Activity Measurement in Children Accepting Table Tennis Training
Published on: July 27, 2022
Active Video Gaming and Obesity in Children 6-12 Years Old: A Systematic Review
Dimitra P Sklavou1, George S Metsios2, Antonios Stavropoulos-Kalinoglou1
1Department of Physical Education and Sport Science, University of Thessaly, 42100 Trikala, Greece.
None:
Objectives: Although many governments and scientific organisations have developed strategies to combat the epidemic of childhood obesity, the unsatisfactory results thus far warrant further studies. The aim of this systematic review is to investigate the effects of active video games (AVGs) on physical activity (PA) levels and BMI (body mass index)/body composition in overweight and obese children 6-12 years of age. Methods: Articles were retrieved from the databases of Scopus, PubMed (MEDLINE), SPORTDiscus, and CINAHL. Thirteen articles met the inclusion criteria and were categorised according to the AVG intervention length. Results: AVG intervention periods of 4-12 weeks seem to moderately improve PA levels and refine BMI/body composition levels. In contrast, interventions lasting 13-24 weeks revealed encouraging results for improving PA, but had little effect on BMI/body composition levels. Conclusions: AVGs can generally help overweight and obese children 6-12 years of age to improve their PA levels and reduce BMI and/or improve body composition.
Related Concept Videos
Obesity
Binge Eating Disorders
Drug Dosing: Obese Patients
Stress Prevention and Stress Management Techniques IV
Pharmacokinetics in Obese Patients: Drug Absorption and Distribution
Pharmacokinetics in Obese Patients: Drug Metabolism and Excretion

