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Updated: Jun 4, 2026

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A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
Published on: August 26, 2018
Optimizing Performance and Satisfaction in Matching and Movement Tasks in Virtual Reality with Interventions Using
Andreas Bueckle1, Kilian Buehling2, Patrick C Shih3
1Department of Intelligent Systems Engineering, Luddy School of Informatics, Computing, and Engineering, Indiana University, Bloomington, IN, United States.
Summary
Virtual reality (VR) training can be improved with data visualizations. Visualizing performance data in VR helped users complete tasks faster and more accurately, especially in navigation scenarios.
Area of Science:
- Human-Computer Interaction
- Virtual Reality Training
- Data Visualization
Background:
- Virtual reality (VR) is increasingly used for training and instruction.
- Data visualization can help users identify performance improvement strategies within VR environments.
Purpose of the Study:
- To evaluate the impact of data visualization during a "Reflective phase" on user performance in VR training tasks.
- To assess the effectiveness of data visualization across different VR setups (2D Desktop, VR Tabletop, VR Standup).
Main Methods:
- Two studies (RUI VR and Luddy VR) involving 152 subjects divided into experiment and control cohorts.
- Experiment cohorts received data visualizations of their performance after an initial task set.
- Tasks included 3D object manipulation (RUI VR) and virtual building navigation (Luddy VR).
Main Results:
- Luddy VR experiment users showed significantly faster completion times and higher questionnaire scores.
- RUI VR experiment users in the 2D Desktop setup demonstrated significantly higher rotation accuracy and satisfaction.
- No significant performance differences were found for RUI VR users in VR setups.
Conclusions:
- Data visualization, particularly during a "Reflective phase," can enhance user performance in specific VR training scenarios.
- The effectiveness of data visualization may vary depending on the VR setup and task type.
- Further adjustments to the "Reflective phase" are suggested to optimize performance gains in VR.
