Biomechanical Differences During Overground Walking in Virtual Reality: A Comparative Study With a Real Environment.

Zhiyu Tao1, Teerapapa Luecha2, Ping Yeap Loh2

  • 1Graduate School of Design, Kyushu University, Fukuoka, Japan.

Summary

Virtual reality walking alters gait, reducing lower limb muscle activity and changing spatiotemporal parameters compared to real environments. These findings impact virtual reality locomotion design and user experience.

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