Related Experiment Video
Updated: Jun 12, 2026

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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Smartphone-Based Semi-Immersive Virtual Reality Enhances Upper Extremity Function in Subacute Stroke: A Randomized
Abd El-Hamied Ibrahim El-Sayed Mohammad El-Sherbini1, Shreen Ibrahim Taha2,3, Dany Alphonse Anwar Habib4
1Department of Occupational Therapy, National Institute of Longevity Elder Sciences (NILES), Beni-Suef University, Beni Suef, Egypt.
Neurorehabilitation
|June 11, 2026
Summary
Adding smartphone-based virtual reality (VR) to conventional physical therapy (CPT) significantly boosts upper extremity (UE) recovery in stroke survivors. This VR-enhanced approach improves motor function, dexterity, and strength more than CPT alone.
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Digital Health
Background:
- Upper extremity (UE) recovery in subacute stroke patients often stalls with conventional physical therapy (CPT).
- Smartphone-based virtual reality (VR) offers a cost-effective, semi-immersive method to potentially improve task-specific training and neuroplasticity.
- Subacute stroke patients with moderate UE impairment typically experience plateaued recovery.
Purpose of the Study:
- To evaluate if augmenting CPT with smartphone-based VR enhances UE function compared to CPT alone.
- To investigate the efficacy of VR-integrated rehabilitation for stroke recovery.
Main Methods:
- Fifty-seven participants with subacute stroke and moderate UE impairment were randomized into two groups.
- The experimental group received CPT plus smartphone-based VR; the control group received CPT alone.
- Intervention lasted six weeks, with five sessions per week, assessing motor impairment (FMA-UE), dexterity (Purdue Pegboard Test), and grip strength.
Main Results:
- Both groups showed significant improvements in UE function (p < 0.001).
- The experimental group (CPT + VR) demonstrated statistically superior improvements across all measured outcomes.
- Large effect sizes were observed for the VR-augmented group, indicating substantial benefits.
Conclusions:
- Smartphone-based VR, utilizing semi-immersive, gaze-driven interactions, significantly enhances UE recovery post-stroke.
- This VR approach is a scalable and effective adjunct to traditional rehabilitation strategies.
- VR integration shows promise for improving neuroplasticity and functional outcomes in stroke survivors.
Keywords:
digital therapeuticsneuroplasticitysmartphone-based virtual realitysubacute strokeupper limb rehabilitation
