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Related Experiment Video

Updated: Jun 12, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

Smartphone-Based Semi-Immersive Virtual Reality Enhances Upper Extremity Function in Subacute Stroke: A Randomized

Abd El-Hamied Ibrahim El-Sayed Mohammad El-Sherbini1, Shreen Ibrahim Taha2,3, Dany Alphonse Anwar Habib4

  • 1Department of Occupational Therapy, National Institute of Longevity Elder Sciences (NILES), Beni-Suef University, Beni Suef, Egypt.

Neurorehabilitation
|June 11, 2026
PubMed
Summary

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This summary is machine-generated.

Adding smartphone-based virtual reality (VR) to conventional physical therapy (CPT) significantly boosts upper extremity (UE) recovery in stroke survivors. This VR-enhanced approach improves motor function, dexterity, and strength more than CPT alone.

Area of Science:

  • Neuroscience
  • Rehabilitation Medicine
  • Digital Health

Background:

  • Upper extremity (UE) recovery in subacute stroke patients often stalls with conventional physical therapy (CPT).
  • Smartphone-based virtual reality (VR) offers a cost-effective, semi-immersive method to potentially improve task-specific training and neuroplasticity.
  • Subacute stroke patients with moderate UE impairment typically experience plateaued recovery.

Purpose of the Study:

  • To evaluate if augmenting CPT with smartphone-based VR enhances UE function compared to CPT alone.
  • To investigate the efficacy of VR-integrated rehabilitation for stroke recovery.

Main Methods:

  • Fifty-seven participants with subacute stroke and moderate UE impairment were randomized into two groups.
  • The experimental group received CPT plus smartphone-based VR; the control group received CPT alone.
Keywords:
digital therapeuticsneuroplasticitysmartphone-based virtual realitysubacute strokeupper limb rehabilitation

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Last Updated: Jun 12, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

Cognitive Function and Upper Limb Rehabilitation Training Post-Stroke Using a Digital Occupational Training System
07:35

Cognitive Function and Upper Limb Rehabilitation Training Post-Stroke Using a Digital Occupational Training System

Published on: December 29, 2023

Enhancing Upper Limb Function and Motor Skills Post-Stroke Through an Upper Limb Rehabilitation Robot
04:49

Enhancing Upper Limb Function and Motor Skills Post-Stroke Through an Upper Limb Rehabilitation Robot

Published on: September 6, 2024

  • Intervention lasted six weeks, with five sessions per week, assessing motor impairment (FMA-UE), dexterity (Purdue Pegboard Test), and grip strength.
  • Main Results:

    • Both groups showed significant improvements in UE function (p < 0.001).
    • The experimental group (CPT + VR) demonstrated statistically superior improvements across all measured outcomes.
    • Large effect sizes were observed for the VR-augmented group, indicating substantial benefits.

    Conclusions:

    • Smartphone-based VR, utilizing semi-immersive, gaze-driven interactions, significantly enhances UE recovery post-stroke.
    • This VR approach is a scalable and effective adjunct to traditional rehabilitation strategies.
    • VR integration shows promise for improving neuroplasticity and functional outcomes in stroke survivors.