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A Theory-Informed Escape Game Integrating Human Factors in Trauma Continuing Professional Development: A Kirkpatrick
Julien Galant1, Estelle Pilarczyk, Alexandre Niggel
1Dr. Galant: MD, Marseille Naval Fire Battalion, Marseille, Provence-Alpes-Côte d'Azur, France; Service de sante des armees, Paris, Île-de-France, France. Pilarczyk: MD, Marseille Naval Fire Battalion, Marseille, Provence-Alpes-Côte d'Azur, France. Mr. Niggel: Director of Learning Experience, Sollies-Pont, Provence-Alpes-Côte d'Azur, France. Dr. Vidal: MD, Marseille Naval Fire Battalion, Marseille, Provence-Alpes-Côte d'Azur, France. Dr. Balaz: MD, Marseille Naval Fire Battalion, Marseille, Provence-Alpes-Côte d'Azur, France. Cazes: MD, Military Teaching Hospital Laveran,Marseille, Provence-Alpes-Côte d'Azur, France. Dr. Boutillier du Retail: MD, Marseille Naval Fire Battalion, Marseille, Provence-Alpes-Côte d'Azur, France. Dr. Renard: PhD, Marseille Naval Fire Battalion, Marseille, Provence-Alpes-Côte d'Azur, France.
Introduction:
Educational escape games are increasingly used in health professions education, yet most studies focus on undergraduate learners and report primarily satisfaction or short-term knowledge outcomes. Evidence regarding theory-informed escape game design targeting human factors in continuing professional development (CPD) remains limited.The aims of this study were to evaluate the educational impact of a theory-informed, traumatology-focused escape game integrating technical and human factors competencies, using perceived self-efficacy as a Kirkpatrick Level 2 outcome.
Methods:
We conducted a pre-post study across multiple CPD settings involving 81 emergency physicians, nurses, and trainees. The intervention was structured around the MARCHE algorithm and informed by experiential learning theory. Participants completed a seven-item self-efficacy questionnaire before and after the session.
Results:
Significant improvements were observed across all technical and nontechnical domains (P < .001), with moderate to large effect sizes (r = 0.57-0.86). Experienced clinicians demonstrated gains primarily in nontechnical skills, whereas less experienced participants improved across all domains.
Discussion:
A theory-guided escape game may represent a structured approach to reinforcing human factors in trauma CPD. Although limited to self-reported outcomes, these findings suggest that escape games can extend beyond engagement to support targeted nontechnical skills development in experienced clinicians.
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