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MultiReGAME, a gamified multimodal station for rehabilitation: pilot study
Juan J Sánchez-Gil1, Aurora Saez1, Juan-José Ochoa-Sepúlveda2
1Departamento de Ingeniería Electrónica y de Computadores, Universidad de Córdoba, Edificio Leonardo Da Vinci, Campus de Rabanales, Córdoba, 14071, Spain.
Medical Engineering & Physics
|July 16, 2026
Summary
MultiReGAME, a novel gamified rehabilitation system, shows promise for motor and cognitive training in neurological disorders. This pilot study found it highly usable and engaging for patients and healthy adults.
Area of Science:
- Neuroscience
- Rehabilitation Technology
- Human-Computer Interaction
Background:
- Accessible rehabilitation technologies are crucial for neurological disorders.
- Combining motor and cognitive training enhances treatment options.
- Gamified systems offer engaging rehabilitation solutions.
Purpose of the Study:
- To design and pilot-evaluate MultiReGAME, a gamified multimodal rehabilitation system.
- To assess the usability and user experience of the MultiReGAME platform.
- To explore the feasibility of remote monitoring in rehabilitation.
Main Methods:
- Developed MultiReGAME, a compact, non-invasive system with diverse sensing and interaction modalities.
- Created 13 serious games with adjustable difficulty and multiplayer options.
- Conducted a single-session pilot study with 25 participants (healthy and neurological).
Main Results:
- Participants reported high perceived usability and positive user experience (engagement, novelty).
- All participants successfully completed the session without adverse events or fatigue.
- Automatic post-session summaries were included for remote monitoring.
Conclusions:
- MultiReGAME is preliminarily feasible for supervised rehabilitation with remote monitoring.
- Further studies are needed to confirm long-term reliability, adherence, and clinical efficacy.
- The system effectively integrates motor and cognitive training components.
